Monday, 11 February 2013
@Alan Maya Checklist
Intro to Autodesk Maya:
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light and Shadow
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Lighting & Rendering - Intro to Lighting:
Part 1 - 4: Exterior Lighting
Part 5: Interior Lighting - Sunset
Modelling - Digital Sets:
Complete Digital Set
Pre-Viz - Intro to Pre-Visualisation
Camera Control Part 2: Pan Shot
Camera Control Part 3: Roll Shot
Camera Control Part 4: Pitch Shot
Camera Control Part 5: Dolly Rig
Camera Control Part 6: Crane Shot
Camera Control Part 7: Distance Shots
Camera Control Part 8: Coverage
Camera Control Part 9: Camera Shake
Camera Control Part 10: Contra-Zoom
Animation: Intro to Character Animation
Bouncing Ball Part 1: On the Spot
Bouncing Ball Part 2: Travel and Rotation
Settle and Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash and Stretch: Jumping
Anticipation and Follow Through: Can Snatch
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