Thursday, 25 September 2014

Minor Project Proposal

For my minor project I would like to revisit Shelf Life, my short story from our year one Storytelling project.


I want to re-edit the animatic to better tell the story as I feel the original is hurried, due to the 1 minute time restriction of the original project. 

Potential style influences:

I would redesign the environment, focusing on making it feel huge, as though it's being seen through the chicken's eyes. I found a series of paintings by Lyndon Stokes called Ants Eye View, below is an example of one of the pieces. I think this sort of warped perspective could work well with the story, making the chicken's journey seem more monumental.

Lyndon Stokes Times Square NY

As I plan to have the animation told for the chicken's level, creating a strange perspective, I feel that the characters design could add to this as well. I like the idea of extreme proportions in the character design, for example in Cloudy with a Chance of Meatballs, Flint's body is long and skinny in comparison to his  head, whereas his dad is square with short legs. Also, because of the chicken's stretchy, rubber material the whole world could be developed to feel soft and bouncy.

Thursday, 8 May 2014

Submission Post

Maya Tutorials Check List


Pipeline 2:

Games Modelling 1
Games Modelling 2
Normal & Occlusion Maps
Diffuse Maps

Dynamics 1 - Intro to Particle Dynamics:

Part 1. Sketching Particles
Part 2. Particle Grids
Part 3. Omni Emitters
Part 4. Directional Emitters
Part 7. Per Point Emission
Part 8. Surface Emission
Part 9. Curve Flow
Part 11. Collision Events
Part 12. Instancing Objects
Part 13. Instance Rotations
Part 14. Goal Weights
Part 15. Animated Instances

Lighting and Rendering 2 - Mental Ray Lighting Techniques

Part 1. Samples and Quality Control
Part 2. Final Gather
Part 3. Linear Work Flow
Part 4. Physical Sun and Sky
Part 5. Portal Lights
Part 6. Mia Material X Shader


Adaptation Part A


Adaptation Part B




Maya Tutorials - Lighting and Rendering Part 3 - 6

Mental Ray Part 3: Linear Workflow


Mental Ray Part 4: Physical Sun and Sky



Mental Ray Part 5: Portal Lights



Mental Ray Part 6: Mia Material X Shader


Maya Tutorials - Lighting and Rendering Part 1 - 2

Mental Ray Part 1: Samples and Quality Control


Mental Ray - Part 2: Final Gather



Maya Tutorials - Dynamics Part 15 Animated Instances