Wednesday, 30 April 2014
Adaptation Part B - Environment
Using my early designs and description from the book, I modelled part of the Clock family's home. I focused on the fireplace and surrounding objects.
Here are the texture maps for the environment and final renders.
Here are the texture maps for the environment and final renders.
Adaptation Part B - Updated Textures
After receiving feedback on my textures I worked in photoshop to improve the look of them. To make the clothes look less symmetrical I changed the colour and texture of the straps, using different scanned images for each and painted more detail on the dungarees. I also edited the stitches down the sides of the clothes to make them more oversized to match with the detail of the jeans.
I repainted the hair texture, playing with the scale of the photo texture to give a more consistent style throughout the different elements of the hair. Here are my final texture maps for my character.
I repainted the hair texture, playing with the scale of the photo texture to give a more consistent style throughout the different elements of the hair. Here are my final texture maps for my character.
Wednesday, 9 April 2014
Adaptation Part B - Texturing
Taking the textures I created using my scanned images, I applied them to my character in maya to see how they look in 3D. First I applied texture to her eyes and her skin. For her skin I used the mental ray fast skin shader and adjusted the settings until I was happy with the result. Using the different channels in the shader, I added detail around her eyes and freckles on her cheeks.
I used a wool/string texture for her hair, to create large stripes and tried different colours for the hair but I'm not sure which I prefer so feedback would be appreciated.
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