Thursday, 13 December 2012

Secret Lairs Disc Artwork



Secret Lairs - Final Crit

Secret Lairs Crit

Pirate's Lair: Lighting and Rendering

 Wire Frame


Untextured Model


Lighting



Final Render



Orthographic Designs

Secret Lair


Hero Prop


Pirate's Lair: Texturing

Here I create UV maps to texture some of the objects in my scene.


I used the UCA UV Grid to test the layout of my UV map before adding my texture.


This UV map didn't work very well as the geometry is messed up. However I left this as it is as the object is only small in the scene, and at the back.


The wooden jetty is made up of three different shaped planks repeated so I made UV maps for the original three, then duplicated them.









These are the textures I added to the objects, shown on the UV maps.

Pirate's Lair: Layout Change

When moving into Maya, and after discussion with my tutors, I decided to lower the perspective of my scene and add some man-made elements to the cave. From my research, I chose to include a medieval torture device and a wooden jetty as a way to reach the hero prop.

Pirate's Lair: Modelling in Maya

To model the cave, I began with a polygon sphere and deleted the front faces. I manipulated the vertices to create an uneven texture. Then using polygon planes, I modelled the ground and water planes.


Then I began modelling all of the elements to be placed inside the cave.






Here is the wire frame and untextured model of my scene.