Megan Howett

Thursday, 8 May 2014

Submission Post

Maya Tutorials Check List


Pipeline 2:

Games Modelling 1
Games Modelling 2
Normal & Occlusion Maps
Diffuse Maps

Dynamics 1 - Intro to Particle Dynamics:

Part 1. Sketching Particles
Part 2. Particle Grids
Part 3. Omni Emitters
Part 4. Directional Emitters
Part 7. Per Point Emission
Part 8. Surface Emission
Part 9. Curve Flow
Part 11. Collision Events
Part 12. Instancing Objects
Part 13. Instance Rotations
Part 14. Goal Weights
Part 15. Animated Instances

Lighting and Rendering 2 - Mental Ray Lighting Techniques

Part 1. Samples and Quality Control
Part 2. Final Gather
Part 3. Linear Work Flow
Part 4. Physical Sun and Sky
Part 5. Portal Lights
Part 6. Mia Material X Shader


Adaptation Part A


Making Of How To Survive A British Holiday by MeganHowett




Adaptation Part B


Adaptation Part B - Making Of


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