Maya Tutorials Check List
Pipeline 2:
Games Modelling 1Games Modelling 2
Normal & Occlusion Maps
Diffuse Maps
Dynamics 1 - Intro to Particle Dynamics:
Part 1. Sketching ParticlesPart 2. Particle Grids
Part 3. Omni Emitters
Part 4. Directional Emitters
Part 7. Per Point Emission
Part 8. Surface Emission
Part 9. Curve Flow
Part 11. Collision Events
Part 12. Instancing Objects
Part 13. Instance Rotations
Part 14. Goal Weights
Part 15. Animated Instances
Lighting and Rendering 2 - Mental Ray Lighting Techniques
Part 1. Samples and Quality ControlPart 2. Final Gather
Part 3. Linear Work Flow
Part 4. Physical Sun and Sky
Part 5. Portal Lights
Part 6. Mia Material X Shader