Sunday, 17 November 2013

Character Design - Hero and Villain Development

To begin with I sketched some body types and poses to start getting the feel of my hero and villain. My hero is meant to be a mechanic/inventor so therefore needs to look average but at the same time it needs to be believable that he could take on the villain (Villain - left, Hero - centre and right). At this stage the figures seem quite generic and the villain in particular, due to his transformation, needs developing to give a more interesting silhouette.



As my villain goes through a massive physical transformation, I have been sketching different body types and poses for different stages of his development. I have tried to experiment with the idea of him replacing body parts with machinery, as well as him building robotics around his body to enhance it. Overall I want him to be very unsymmetrical to help show that his transformation is destroying his human body.


To see which of my initial sketches has the boldest shape, I experimented with turning them into silhouettes.


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