Thursday, 13 December 2012

Pirate's Lair: Modelling in Maya

To model the cave, I began with a polygon sphere and deleted the front faces. I manipulated the vertices to create an uneven texture. Then using polygon planes, I modelled the ground and water planes.


Then I began modelling all of the elements to be placed inside the cave.






Here is the wire frame and untextured model of my scene.





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