Thursday, 13 December 2012

Secret Lairs Disc Artwork



Secret Lairs - Final Crit

Secret Lairs Crit

Pirate's Lair: Lighting and Rendering

 Wire Frame


Untextured Model


Lighting



Final Render



Orthographic Designs

Secret Lair


Hero Prop


Pirate's Lair: Texturing

Here I create UV maps to texture some of the objects in my scene.


I used the UCA UV Grid to test the layout of my UV map before adding my texture.


This UV map didn't work very well as the geometry is messed up. However I left this as it is as the object is only small in the scene, and at the back.


The wooden jetty is made up of three different shaped planks repeated so I made UV maps for the original three, then duplicated them.









These are the textures I added to the objects, shown on the UV maps.

Pirate's Lair: Layout Change

When moving into Maya, and after discussion with my tutors, I decided to lower the perspective of my scene and add some man-made elements to the cave. From my research, I chose to include a medieval torture device and a wooden jetty as a way to reach the hero prop.

Pirate's Lair: Modelling in Maya

To model the cave, I began with a polygon sphere and deleted the front faces. I manipulated the vertices to create an uneven texture. Then using polygon planes, I modelled the ground and water planes.


Then I began modelling all of the elements to be placed inside the cave.






Here is the wire frame and untextured model of my scene.





Hero Prop: Designing and Modelling

For my research into medieval pirate's, I decided to design a Viking ship as my hero prop. The main feature of the boat will be the carved dragon on the front.



I took my thumbnail into photoshop and began blocking in colour and adding detail.

 Then I added texture, to create the illusion of scales.
Once I was happy with the face, I began to paint the rest of the boat. Again I added textures to the neck, body and sail.


This is my final concept art for my hero prop.


When it came to modelling my hero prop in Maya, I began by sketching different views of the dragon. To help me begin modelling, I drew the face with polygons, to give a guide.









Above is my finished hero prop. Although it isn't in my concept art or original designs, I decided to add detail to the back of the ship, to make it look like a dragon's tail.





Friday, 7 December 2012

Pirate's Lair: Maya Progress


I have started to model my scene in Maya. Here is the finished sea monster skull. To create this I modelled one half of the skull, then duplicated it and combined the two halves.