Wednesday, 30 April 2014

Adaptation Part A and B







Adaptation Part B - Environment

Using my early designs and description from the book, I modelled part of the Clock family's home. I focused on the fireplace and surrounding objects.





Here are the texture maps for the environment and final renders.





Adaptation Part B - Character Turnaround

Adaptation Part B - CD Design

Adaptation Part B - Finished Character




Adaptation Part B - Updated Textures

After receiving feedback on my textures I worked in photoshop to improve the look of them. To make the clothes look less symmetrical I changed the colour and texture of the straps, using different scanned images for each and painted more detail on the dungarees. I also edited the stitches down the sides of the clothes to make them more oversized to match with the detail of the jeans.


I repainted the hair texture, playing with the scale of the photo texture to give a more consistent style throughout the different elements of the hair. Here are my final texture maps for my character.

Wednesday, 9 April 2014

Adaptation Part B - Texturing

Taking the textures I created using my scanned images, I applied them to my character in maya to see how they look in 3D. First I applied texture to her eyes and her skin. For her skin I used the mental ray fast skin shader and adjusted the settings until I was happy with the result. Using the different channels in the shader, I added detail around her eyes and freckles on her cheeks.



I used a wool/string texture for her hair, to create large stripes and tried different colours for the hair but I'm not sure which I prefer so feedback would be appreciated.

Tuesday, 8 April 2014

Adaptation Part B - Texture Experiments

I have been experimenting with scanning materials to create realistic textures. Using photoshop I have taken my textures and tried different combinations to make up her clothes, using the scale of the stitching to show her size. I want her clothes to look like they have been made out of scraps of material found around the house, so I want to use more than one texture in her outfit. I then tried painting under the textures and using different blending methods to make the textures look more cartoon like.



To help me decide which textures are most successful, I am going to experiment with them in Maya to see how they will work in 3D.

Wednesday, 2 April 2014

Adaptation Part B - Updated Model and UV Mapping


Here is my updated model. I have finished laying the UV maps for my model so I'm ready to start skinning.