Saturday, 28 December 2013

Character Design - Hero Development

Here are some of my ideas for my hero's clothes. Whereas the third image shows a more typically 'futurist' outfit, the first two are much more like modern clothes. As the world in my story is a dystopian future, where society has had to repair after a war, I think that the less stylised clothes fit the character and story better.


After deciding on a style for my character's outfit, I began designing some hair styles. As my character is young and meant to look like an average guy I think the first messier style would fit best.


Next I moved onto designing my hero's facial features.




Monday, 9 December 2013

Narrative - Animation Tests

Although at this stage we won't be putting together a full pre-viz sequence for our animation, here are some of the tests I have playblasted.





Narrative - Character Texture Maps

Here are all the completed textured maps for the character and prop.





 

Monday, 2 December 2013

Character Design - Sidekick Development


First I focused on the overall shape I wanted for the sidekicks body. Then I started developing how to build that shape out of robotics.


Just as I did with the body, I started with overall shapes for the characters head.

Character Class Exercises

I was given the task of designing a Demonic Throne Room.



In our next class we focused on creatures/monsters. I designed a small creature that would be found in a mountain environment.